Forms – Emotions – Functions – Preferences
(Information approach)
 Abstract 
What is the nature of forms which are used in aesthetic objects? How to
estimate these forms quantitatively? What may be recommendations for optimal
usage of different forms? To answer these questions, is the main goal of this
paper. 
The investigation is based on the recent version of the information
theory, based on the so-called ‘principle of the information maximum'. Using
the methodology of consequent deductive unfolding of the initial postulate
(maximization of ‘mutual information' between the object and its environment),
it occurred possible to come to two fundamental results: 
- pyramid-like multi-level (hierarchical) structure of information
processing, with different paradigms used at each level; at each level both
‘gestalt' images and differential features can work, involving three types of
memory; hence, a set of kinds of art, genres, and directions with appropriate
devices appears;
- three-phase perception (rejection, acceptance, and stagnation) when a
subject meets any new object; each phase is characterized by quite definite
devices to be used, in order to provide positive emotion of a recipient. 
All the devices deduced, are illustrated with appropriate concrete
examples of their application. However, beside various ‘partial' devices, there
exists the need to achieve the harmonious structure of the object as a whole,
the so-called ‘unity of variety'. Mathematical formalization of this
requirement comes to definite optimal forms which are really met in various
kinds of art, objects of design, etc.: proportion of the ‘golden section',
consonances of the musical scale, and so forth. Moreover, when applying
psychophysical Stevens' law to empirical data on preferences, it occurred
possible to estimate the ‘weight' of information carried by forms, when
perceiving objects. In some cases the subject's attitude is characterized by
minimization of information carried by forms (pictures, posters). But in all
the situations information approach gives recommendations for usage of optimal
forms. 
 
 
What is true
about art is true about life. 
In every
sphere of life form is the beginning of things. 
Oscar Wilde, The Aphorisms (1905) 
 
Among theoretical categories, form
is one of the oldest, especially when it is used in contrast with such
categories as ‘substance', ‘content', and other matters (or ‘style against
material' in the concept of Russian formalists). However, we shall not dwell
upon the roots of this category: our task is to analyze the problem of form in
the framework of quite new approach which appeared in humanitarian studies in
the 1980-90's. It is based on the contemporary version of the information theory. 
Earlier, various attempts were made to apply the information theory in
studies of art and culture (see, e.g., Moles, 1958; Bense, 1969). But they were
unsuccessful, mainly because of non-systematic character, arbitrariness of
initial assumptions, etc. The new version of the information approach is devoid
of such shortcomings; that is why it occurred applicable to rather broad circle
of phenomena relating to psychology, sociology, economics, history,
linguistics, art studies, etc. (see, e.g., Golitsyn, 1997; Golitsyn &
Petrov, 1995). In the given paper, we present only some of the results dealing
with perception of forms and related phenomena. 
1. Contours of general model
(devices used by art 
The departure point of new approach is the concept of ‘mutual information' between the system
and its environment, introduced by Robert Fano (1951). If we have two variables
x
and y
(e.g., x describes the conditions of the environment, y
being the states of the system studied), then mutual information between these
two variables can be defined through the symmetrical expression: 
(1)
I
(x, y) = log2 [p(x, y) / p(x) p(y)],
where p(x), p(y)
are probabilities of the values x and y; and p(x,
y) is the joint probability of the combination of x and y.
The basis of the model is the ‘principle
of the information maximum': the
system aspires to choose such state y which provides maximum mutual information with conditions of
the environment x. Appropriate formalization of this principle comes to the
equation concerning the maximum of the function: 
(2)
L (X, Y) = H(Y) - H(Y /
X) - β R(X,Y) → max,
 
where H(Y) is the unconditional
entropy of the system's behavior, H(Y / X) - its conditional entropy, R(X,
Y) - the resource expense in the state (X, Y), and β
is the deficit of resources. [If the deficit of the resource available R
is absent, then β is equal to zero; if the system suffers from the lack of the
resource, then β is equal to unity. The nature of the resource may be:
substance or energy needed for functioning of the system, the number of
operations needed to fulfill each given kind of activity, etc.] This equation
is valid for systems of rather different nature: biological species, man,
society, language, kind of art, etc. 
Unfolding the above model, it occurs possible to come to ‘three whales' consisting the ‘basement' of the information theory of
culture and art. 
A. Information processing
in any complex system (e.g., human being) takes place in a multi-level hierarchical structure (Fig. 1). Each M-th level of this structure receives
information from its preceding, M-1-th
level, processes this information, and transmits its most valuable part
upwards, to the M+1-th level. As well
each M-th level formulates certain
criteria KM for its
preceding M-1-th level, concerning
choice of the most valuable information to be transmitted upwards.  In such a structure, each M+1-th level is working with the data
relating to more general properties of the environment, than M-th level (examples see below). So,
within such a structure, the information is subdued to two types of transformations: 
	- processing at each given level,
	in the framework of a certain paradigm;
 
	- transmittal to the higher
	level, with a change of working paradigm.
	
 
Figure 1. The multi-level hierarchical structure of
information processing.
 
B. At each level of this
hierarchical structure, two kinds of
symbols can be used, relating to: 
	- concrete ‘gestalt' images,
	representing various real objects or phenomena (or sometimes unreal ones); at
	one level such images may be John, Peter, Mary, etc.; at another level such
	images may be a man, a woman, a boy, a girl, a baby, etc.; and we can find a
	higher level where such images are: a human, a tree, a dog, a wolf, etc.;
 
	- rather abstract differential
	features relating to some properties that are common for different objects
	of the environment; at one level such features may be a color (white, red,
	green, etc.), dimensions of objects (their length and width), loudness, etc.;
	at another level such features may be: fitness for food, attribution to the
	organic or inorganic world, to the world of flora or fauna, etc.; and we can
	find a level where such features are a degree of human consciousness,
	humanistic attitudes, etc. 
 
C. Functioning of the above
hierarchy requires three principal steps
of memory, which respond to three kinds of information activity within this
system: 
	- to receive current information, it is desirable to have a ‘short-range memory', which is
	characterized by high speed (working
	in a diapason up to  .5 sec), - but low
	capacity (its volume of the information kept is not more than 7-8 units);
 
	- to process information at each given level (in order to formulate the
	criteria which exactly part of the information is the most valuable), a ‘long-range memory' is needed, capable
	of keeping a giant  information, - though it is working
	slowly;
 
	- to transmit information upwards, to the higher level, it is needed to
	use an ‘intermediate memory', with
	not so high speed (working in a diapason up to several seconds), but rather large
	volume of the information. 
 
To support stable and reliable
working of such a complicated set of informational procedures (inherent in
any human being), some special efforts
are needed. This task can be solved by fabricating special objects capable of ‘training'
their recipients in working within such a structure. The main class of objects
destined for such purposes, is nothing else but art. [Of course, some other objects are also capable of realizing
such functions, and first of all objects of design, using appropriate forms of
objects, though for them these functions are not main, but collateral.] 
Considering these special objects, we should take into account two aspects. 
The first aspect concerns the degree of complexity of such objects; each object may be based on:   
	- stressing perceptual properties of a separate image (or symbol);
 
	- stressing perceptual properties of a combination of images (or symbols). 
 
The second aspect is the nature of
structural ordering; such objects may 
be: 
	- ordered in space, meaning
	spatial configuration of their elements;
 
	- ordered in time, meaning
	temporary sequence of elements. 
 
At last, each of such objects can use one of two main information channels (other channels cannot be effectively
used in real practice for the above purposes): 
	- visual channel (using optical
	properties of objects);
 
	- acoustic channel (using sound
	properties). 
 
Hence, to fulfill the above ‘training', a work of art (or maybe certain
practical object, which makes such a ‘training') should contain devices capable of realizing at least
one of the above ‘modalities'. Their nomenclature is the combination of:  
	- two types of information processing (working within each level or
	transmittal of the information upwards); 
 
	- two kinds of symbols used (gestalt images or differential features); 
 
	- three steps of memory (short-range, long-range, and intermediate); 
 
	- two degrees of object complexity (stressing perceptual properties of
	separate objects or object combinations); 
 
	- two kinds of objects' ordering (in space or in time); 
 
	- two information channels used (visual or acoustic). 
 
So, in total 2 ∙ 2 ∙ 3 ∙ 2 ∙ 2 ∙ 2 = 96 training modalities are
potentially possible, to say nothing of their combinations probably realized in
the same objects. Moreover, in addition to these specific (‘genuine') impacts,
such objects can fulfill some other (collateral) functions, e.g., practical
ones. [For instance, a work of prose may carry information about certain
events; a picture may carry depiction of a certain landscape, and so on.]
However, not all these modalities possess great vitality, mainly because of
non-compatibility of some of their properties. Nevertheless, a giant number of devices - based on appropriate forms of special objects - is possible,
materialized in various kinds of art, genres, directions, etc. Examples of such
modalities are: 
	- training of processes within a given level of the hierarchy, operating
	with concrete images, combination of several images, using short-range memory,
	visual channel, and ordering in space, - is realized by some genres of
	figurative fine arts (still-life, interior, etc.), as well as by objects of
	architecture; 
 
	- the same kind of training, but using ordering in time, is realized by
	dance;
 
	- almost the same kind of training, but using acoustic channel and
	ordering in space, is realized by most genres of poetry; 
 
	- the same kind but with ordering in time, responds to most genres of
	prose. 
 
[Further genre concretization can be reached by taking into account
concrete modes of each channel, e.g., black-and-white vision, color vision,
accommodation, convergence of eye axes, etc. And if we aggregate some
modalities in accordance with the information channel used, we come to
traditional division of art into kinds.] 
Now let us turn to those means by which these kinds of ‘mental training'
can be realized: emotions which
should accompany perception of such objects. 
2. Model for general contours
(art to use devices) 
As far back as in 1960's, some concepts appeared connecting emotions
with information. Pavel Simonov (1966) proposed a model connecting the emotion
(E)
while a certain activity, with the information (IN) needed for
this activity, and real information available (IA): E = N
(IA - IN), N
being the coefficient reflecting the necessity of the appropriate information.
So, if a person has enough information for his/her activity, his/her emotion
will be positive, otherwise it will be negative. Nevertheless, this approach
was not fruitful: firstly, the coefficient N itself depends on the values of IA
and IN ;
secondly, it is unknown how to determine these values. 
From the systemic point of view, one can suppose that emotion is not an
objective ‘goal in itself', but should be determined by the entire system of
the human behavior. [For instance, we know that sexual pleasure is not the
objective goal of a subject; the destination of this pleasure is to provide
appropriate reproductive activity.] That is why Pyotr Anokhin (1978) proposed
the concept of emotion as an indicator of
the effectivity of activity: the higher the effectivity, the higher
appropriate positive emotion. On the contrary, low effective activity results
in negative emotion.  
In the framework of the information approach, this concept looks as
follows. At any level, it is necessary to have not only "global" goals of
behavior, but also certain local
indicators of approaching to the goal. [In mathematical terms, such an
indicator is a partial derivative of the system's objective function over
time.] Such an indicator is nothing else but the emotion: when approaching to the goal, emotion is becoming positive
and rather high. For instance, when a prose-writer sees his new novel edited,
his emotion is highly positive, because his activity occurred effective, and
maybe he becomes closer to his goal, i.e. Nobel prize! [As well, some kinds of
vandalism also occur very effective, e.g., setting fire.] On the contrary,
moving away from the goal, results in negative emotion. For example, Sisyphus
activity (to roll a stone upwards, this stone after that sliding downhill)
generated his negative emotions, because of zero result of his efforts, and
hence, their zero effectivity. 
In the framework of this model, it occurred possible to obtain the dynamic regularity of emotion caused by
any new stimulus (i.e. a new object perceived by a subject). This regularity
deals with the ‘mutual information' between the object and the subject (I):
it depends on the probability (p) to meet an object possessing
exactly such properties as the given object. [While contact, this probability
changes from zero to unity.] As it was shown theoretically, the dynamics of the
‘mutual information' passes through three
stages (Fig. 2a): 
	
		
			| 
			
			  | 
			 
			
			 
			Figure 2. Dynamics
			of reactions when perceiving new object:
			 
			
			a) dependence of
			the information (I) on the probability (p) of the given combination of
			parameters; 
			 
			
			b) dependence of
			the emotion (E) on time (t) when perceiving the object. 
			 
			 | 
		
	
 
I. ATTENUATION. When p
is close to zero, the information I decreases with the growth of p.
As far as such decreasing contradicts the aim of the subject, it causes his/her
negative attitude towards the stimulus (object). The subject attempts to reject
such a stimulus. In this stage, only a physical interaction between the subject
and the object exists; genuine informational interaction is still absent. 
II. AMPLIFICATION. At a
certain moment, the information I starts  increasing. The attitude of the subject to
the stimulus becomes positive. At this stage the subject aspires to attract and
to assimilate the stimulus, and to amplify it. This is a stage of the
informational interaction between the subject and the object. 
III. DEPRESSION. In the third
stage, information decreases, and the attitude of the subject to the stimulus
becomes negative again. This stage can be also called "stagnation", "fatigue".
The only means to break off this stage is to switch to any "other", "contrast"
stimulus. 
Simonov (1962) was the first who investigated these three stages
systematically. He generalized a large amount of facts and defined these stages
in the language of physiology as ‘initial or preventive inhibition',
‘activation or excitation', and ‘supermarginal inhibition'. 
As soon as emotion is a
derivative of the mutual information, its dynamics passes through the same three phases  (see Fig. 2b): 
I. REJECTION. In this stage the emotion is negative. The subject can
simply "switch off" his attention and stop perceiving the stimulus. But if
he/she can compel him/herself to go on perceiving, then sooner or later the
next stage sets in. 
II. ACCEPTANCE. The emotion becomes positive. In this stage, the subject
aspires to prolong the perception, in order to continue receiving positive
emotion. 
III. STAGNATION. The emotion becomes negative again, the stimulus is
‘boring'. Hence, the subject aspires to switch to another stimulus. Then a new
cycle of activity begins. 
We can find these three stages in many processes of perception on
different levels of organization. So the perception of any new idea, scientific
concept, or new trend in art usually passes through these three stages. The optimal tactics of behavior concerning
these three stages, consists of the following rules: 
	- To overcome the first stage as fast as possible. 
 
	- To prolong the second stage for as long as possible.
 
	- To switch to ‘other', ‘contrast' stimulus at the beginning of the
	third stage. 
 
There exist various concrete ways to realize the appropriate behavior of a subject when perceiving
works of art and other objects realizing ‘training'.  
Of course, to carry pleasure, is not the main function of works of art.
However, it is impossible to do without mechanisms
which provide pleasure received by a
recipient. [Otherwise he/she would refuse to perceive the oeuvre.] That is why
the optimization of emotions should be applied to each oeuvre (or each part of
it). 
The means organizing the
perception of each oeuvre (or its part), connect
elements of the oeuvre with each
other, which can be realized by two
ways: 
	- by full repetition of features;
 
	- by partial repetition of features. 
 
Let us compare these two classes (Golitsyn, 1997). Devices of both
classes can be used at the first stage, in order to overcome the threshold of
perception (i.e. to attract the recipient's attention to the oeuvre or its
given segment). As well, both classes can be used at the second stage, for its
prolongation, accompanied by positive emotions. However, it is profitable to
use the full repetition during the first stage, and the partial repetition during the second stage. Why? - In psychology there
exists the well known regularity: there are some features that are perceived
and recognized at the first sight, more easily than others, and features which
can keep attention for a longer time. Examples of these two classes are
presented in the Table below.
It is a fact that the devices belonging to the left column, are
perceived and recognized earlier than those ones of the right column. Really,
we perceive contrast before nuance, identity before proportions, generalized forms
before details, and so forth. That is why the devices of the left column are
more adequate to overcome the first stage, and the devices of the right column
- to prolong the second stage.
	
		
			| 
			
			 
			 FULL  REPETITION 
			 
			 | 
			
			 
			PARTIAL 
			REPETITION 
			 
			 | 
		
		
			
			Contrast 
			 | 
			
			 
			Nuance (variation)
			 
			 | 
		
		
			| 
			 
			Identity (refrain,
			leit-motif, reminiscence, comparison, allusion, imitation of reality,
			etc.)   
			 
			 | 
			
			 
			Similarity, proportion,
			architec--tural ‘module', transposition, conso-nance, elaboration of musical
			theme 
			 
			 | 
		
		
			| 
			 
			Generality 
			 
			 | 
			
			 
			Detail 
			 
			 | 
		
		
			| 
			 
			Continuity 
			 
			 | 
			
			 
			Discretion 
			 
			 | 
		
		
			| 
			 
			Straight line 
			 
			 | 
			
			 
			Curved line 
			 
			 | 
		
		
			| 
			 
			Smooth contour 
			 
			 | 
			
			 
			Broken contour
			 
			 | 
		
		
			| 
			 
			Metre 
			 
			 | 
			
			 
			Rhythm, rhyme 
			 
			 | 
		
		
			| 
			 
			Symmetry 
			 
			 | 
			
			 
			Equilibrium 
			 
			 | 
		
	
 
Partial repetition (when
only part of the features or their combinations are repeated) can be considered
as a further development of the full (simple) one. So equilibrium in painting and architecture is a further development
of simple symmetry. In this case,
areas of volumes should not be equal, but combinations
of them (as the product of the area to its distance from the centre, Fig. 3)
should be. 
Figure 3. Examples of
symmetry and equilibrium.
 
Other examples of partial repetition are similarity and proportion
in architecture, and transposition in
music. In this case, the combination repeated is a relation of features (lengths, frequencies, etc.), but not features
themselves (Fig. 4). These devices can be considered as a development of identity when the features themselves
are repeated. 
 
Many geometrical and topological transformations
change one part of the figure's features and preserve other features or their
combinations (‘invariants'). For instance, a curve remains a straight line,
circle, parabola, etc., and only its parameters (inclination, radius,
crookedness, etc.) vary. Folds in clothes, lines of waves, rays of light, and
other examples show us transformations and their invariants in ornament,
design, graphic arts, and so on. 
 
Figure 4. Examples of
identity and similarity.
In poetry we find such examples of partial repetition as rhythm
(coincidence of a part of the accents) and rhyme (coincidence of a part of
phonemes). It is important to emphasize the word ‘part': lack of coincidence
destroys rhythm and rhyme, full coincidence impoverishes them. 
In music we find such examples of partial repetition as consonance - coincidence of a part of
overtones; transposition - when
absolute altitudes of sounds change, but intervals between them are preserved; variation and elaboration of musical theme, etc. 
In architecture and music we find such a device as a module, based on partial repetition. A
module is a common unit of length or longitude for spatial or temporal
segments, used in a work of art. Lengths or longitudes of these segments should
be divisible - without remainder - by this unit. It allows variety and, at the same time, provides a unity of spatial or temporal relations in the work of art (or any
other object). The time (or part of
it) is the example of a module in music. It provides the unity of metrical and
rhythmical correlations in music. The step
of division is an example of a module in architecture. 
An example of combining
devices of the first stage and the second one, is a musical device like the ‘vibrato' - slight oscillation of force,
frequency, or other parameters of sound. The typical picture of the development
of sound is shown in Fig. 5. The sound begins as ‘straight' and even (simple
repetition), because it takes some time for a new sound to overcome the
threshold, to be perceived and identified by the listener. But soon such simple
continuation becomes ‘boring', uninformative. Slight deviations of parameters
of sound arise, the amplitude of these deviations increases, and at last the
sound is replaced by another sound. Then the picture is repeated. 
Figure
5. Vibrato: dynamics of force (f), or
frequency, or other parameters of sound. 
 
But sooner or later partial repetition and nuance variations of the
stimulus exhaust their possibilities for maintaining informativeness of the
stimulus and keeping the attention of the subject. Then a more radical change
becomes inevitable: the subject abandons the old stimulus and begins to search
for any essentially new, ‘other' stimulus. And he should find this stimulus in
the framework of the work of art - otherwise he will find it somewhere else, he
will turn away from the object. 
It is the third stage of the
interaction between the subject and the object. 
The artist (painter, designer, writer, etc.) should provide the subject
with an opportunity for such searching by a special organization of the object
perceived. The main means for this is contrast.
For instance, in the structure of the oeuvre each element (‘stimulus') "must be
accompanied (in time or space) by another, contrast stimulus. In temporal arts
(theatre, literature, music) the artist himself must alternate one stimulus
with another one: tragic with comic, loud with silent, slow with quick, etc. In
spatial arts (painting, architecture), he must give the spectator the
opportunity to alternate this stimulus with the other contrasting one: dark
with light, great with small, high with low, and so forth" (Golitsyn &
Petrov, 1995, p. 157-158). Such are the ways to ‘switch' recipient's attention to another object. 
 As well, for us it is time to
switch the reader's attention to the emotions accompanying perception of an
object as the totality. 
3. Preferences of forms and
forms of preferences  
These ‘resulting' emotions are formed on the basis of the processes at
all levels of our structure (though with different ‘weights'), caused by
different devices. Of course, in many cases negative
emotions dominate the perception; these cases are: 
- monotony, when the variety (entropy) inherent in the oeuvre (or any
other object) is less than the variety of recipient's reactions [H(X)
< H(Y)]; subjectively such a situation is nothing else than
‘boredom'; it is the third stage of perception; 
- tensity, when the variety of the oeuvre exceeds the variety of
recipient's reactions [H(X) > H(Y)]; subject feels ‘lack
of harmony', ‘fussiness', ‘fatiguing noise', etc.; stimuli of the first stage
of perception are dominating; 
- lack of agreement between impulses from the object and a store of
recipient's reactions; here both monotony and tensity are present, and the
subject feels ‘incomprehensibility', ‘strangeness', ‘bizarrerie', etc. 
However, a certain ‘fortunate' situation is possible, when the resulting
emotion is positive. Usually we meet such situations when a large amount of
devices are united for the achievement of one goal: harmony of a whole. This harmony is the totality of some relations
(spatial, temporal, logical, numerical, etc.) between the features of an
object. Maybe the most famous one is the ‘golden
section' which was already known in ancient times; the others are musical series constants (see also
Golitsyn, 1997). 
The main idea of the harmonic organization of an object is the so-called
‘unity of variety'. Let us consider
any two elements (spots, lines,
sounds, etc.) of an object. Each of them can be described by means of some
features (color, length, frequency, etc.). Let us call these features x
for the first element and y for the second one. Then the
variety of the variable y is expressed by the entropy H(Y),
the unity between y and x - by the conditional entropy H(Y/X)
(with the sign minus), and the unity of variety can be described by means of
mutual information between these variables:
(3)
I (X,Y) = H(Y) - H(Y/X).
According to the principle of the information maximum, the organization
of an oeuvre is intended to achieve the maximum of this quantity. The more H(Y),
the more self-information (variety) variable y contains. The less H(Y/X),
the more the order and organization of the oeuvre, the easier to predict y
if we know x. 
But we remember that it is also necessary to take into account the
economy of resources R(X,Y), so that a third item should
be supplied to the expression (3): 
(4)
L(X,Y) = H(Y) -
H(Y/X) - β R(X,Y) → max.
So, in accordance with this expression [quite analogous to (2)], the
general principle of harmonic organization of the object is ‘unity, variety, and economy'. 
A propos, three items in equation (4) respond to three main types of
associations which determine the movement of recipient's attention, and
naturally they unite the elements perceived in a certain totality: associations
by contiguity (minimal resource expense R(X,Y) when transition from x
to y),
associations by likeness (minimum H(Y/X)), and by contrast (maximum H(Y)).
Let us consider two concrete
models resulting in the phenomenon of ‘golden section' and numerous related
phenomena. Both models deal with comparison
of two elements (linear segments, areas of spots, frequencies of musical
sounds, etc.). 
The first model proceeds from the assumption that the resource R
is proportional to the number m of operations, R =
am, which is necessary to determine a relation of two quantities x0/x1.
For clearness, we shall look at a relation of two linear segments (Fig. 6). The process looks as follows: we compare
segments, subtracting the lesser segment x1 from the greater one x0.
If the number of subtractions is exactly m1 , the problem is
solved and the relation x0/x1 = m1
. If there is some remainder x2, such that x0
= m1 x1 + x2, we should evaluate the
size of the remainder. We can do this by repeating the same procedure, i.e.,
subtracting the remainder x2 from the lesser
segment x1. The procedure should be repeated until the last
remainder xn+1` becomes less than the setting error
of measuring. Then the last segment xn can be treated as
module μ - the common unity of measurement of two segments. As it was
shown, if the subject possesses the total resource of m operations, then the
total amount of information I, received in measurements, is
equal: 
(5)
I = m log (m + 1).
Figure 6. Procedure of
comparison of two values.
 
If we exchange the scale of x so that the module (‘natural unit
of measurement') would be equal to one: xn-1 = xn = μ = 1,
then we obtain the sequence of segments x0, x1, ..., xn
which provides receiving maximal information. This sequence is nothing else
than the well known Fibonacci series
taken in the inverse order: 1, 1, 2, 3, 5, 8, 13, 21, 34, ... One of the most important
properties of this series is that if the number of operations is rather large,
the relation of two consequent items of the series is equal to the ‘golden
section':
(6)
 
                 lim xk
/ xk-1 = 1.618...
k
→ ∞
Hence, if resource R is unlimited then m
can be infinite and the relation xk/xk-1 can be
equal to the golden section 1.618... Otherwise (total m is constrained), xk/xk-1
has to be one of the relations of the Fibonacci series. It is not occasionally
that the simplest of these relations correspond to the consonances of the musical scale: 
1 / 1 = tonic; 2 / 1 = octave; 3 / 2 = fifth, 5 / 3 = large sixth; 8 / 5
= little sixth. 
The other consonances can be obtained as the inversion of these ones,
i.e., as a ‘complement to the octave'. Mathematically, it is expressed as the
division of 2 (= octave) by these relations: 
4 / 3 = fourth = inversion of fifth = 2 : 3 / 2; 
6 / 5 = little thirth = inversion of large sixth = 2 : 5 / 3; 
5 / 4 = large thirth = inversion of little sixth = 2 : 8 / 5. 
We should emphasize that not all
the simplest rational numerical relations are able to be consonances, but only
the members of the Fibonacci series and their inversions! For instance, number
7 is not a member of the Fibonacci series and such simple numerical relations
containing 7, as 7 / 5 or 10 / 7 (diminished fifth and its inversion) are
terrible dissonances! Maybe it is the solution of the old damned ‘problem of
seven', that caused such pain to theorists of musical harmony? 
This model allows us also to explain the following fact: we meet the
golden section only in ‘static' arts,
such as painting, architecture, sculpture, but not in music. Maybe the reason
for this is that in static arts the time
of perception (and, consequently, the total number of operations m),
is practically unlimited and we can
arrive at the absolute maximum, which
is the golden section. But in music,
where the time of perception is limited
in principle, we have to be satisfied with the conditional maximum, which gives us only the simple relations of
the Fibonacci series. 
The second model also deals with
‘measurement of forms', however it is based not on the assumption of discrete
procedures, but continuous (or quasi-continuous) ones. For clearness, we shall
consider perception of rectangular forms
(Fig. 7). Here the identification of each concrete form is nothing else than
the comparison of this form with a square which is formed when the
lesser side a is projected onto the larger side b. Then the area of an ‘unbalanced' part of the rectangle (shown by shading) is the
measure of the form.
 
	
		
			| 
			
			  | 
			 
			
			 
			Figure 7. Comparison of
			a rectangle's sides.
			 
			 | 
		
	
 
Concrete realization of such measurement may be based on the process of
visual perception consisting in the synthesis of signals, received from a
number of discrete ‘points of fixation'.
These points respond to positions of the pupil of the eye when it stops on
different places of an object perceived. The movement of the pupil between
these points is chaotic; it depends on many circumstances, and first of all on
the ‘content' of the object. As far
as now we consider quite ‘empty' objects (i.e., simply rectangles), the points
of fixation are to be distributed homogeneously over the surface of the object:
the pupil is simply ‘scanning' this surface, with equal probability to be fixed
at each point. [Here we neglect the ‘edge effect': we assume that the number of
the ‘points of fixation' relating to the rectangle, is many times more than the
number of such points needed to feel the border of the object.] So in order to
measure the form, a subject can compare the number of signals from ‘points of
fixation' relating to ‘unbalanced'
part of the rectangle, and to its square
part.
So, if the probability of the point of fixation to respond to the
‘unbalanced' part or to the square one is p1 or p2,
respectively (of course, p1 + p2 = 1),
then the information I received by a recipient, is
determined by C.Shannon's formula:
(7)
 
I = - p1  log2  p1 
- p2  log2  p2 .
However,
when analyzing the signals, only those of them are singled out which come from
the ‘unbalanced' part, and we can assume that 
(8)
I = - p1 log2 p1
.
As
soon as the number of signals from each part is proportional to its area, 
(9)
p1
= (b - a) a / ab = 1 - x ,
x
= a / b being the ratio of the rectangle's sides, or its
proportion. Therefore, the equation (8) will become: 
(10)
I
= (x - 1) log2 (1 - x).
Figure 7 shows the information I carried by a rectangle
as a function of its form, i.e., the ratio of its sides x, over all possible
values of x (i.e., 0 < x < 1). This function
possesses the only extremal point: a maximum when xmax = 1 - 1 / e
=  .632.
	
		
			| 
			
			  | 
			 
			
			 
			
			Figure 8. Information I
			(bits) carried by rectangular forms with proportions x.
			
			 
			 | 
		
	
Now we should take into account that in our case an attitude toward maximal information predominates, so the more the
information carried by the form, the higher the estimation of the form by
subjects. This means nothing else than the maximal
subject's estimation responding to
the form with the ratio equal to   .632.
But this value is rather close to the one for the golden section: b/a = 1/1.618
= .618. [The difference of the amount of information carried by these two
proportions (see Fig. 8), is quite negligible - about  .1%.] Such a coincidence evidences in favor
of the model used. So now it is clear why the form of the golden section is preferred in many cases.  
Moreover, we can add another argument, dealing not with the maximum of
the curve considered, but with the entire distribution
(i.e., form) of subject's preferences.
As far as the information is a ‘substance'
influencing upon a subject while perceiving forms, we can treat this
‘substance' as a stimulus and resort
to the help of psychophysical regularities. Evidently, the probability to prefer the object
which is a carrier of this stimulus (out of all other objects), plays ‘reaction' to such a stimulus. Hence, the
connection between the quantity of
the information I carried by such form, and the probability PA
that this form is preferred, should be subdued to the well known psychophysical regularity, exactly
Stevens' law: 
(11)
PA
= C Iγ ,
C
and γ
being constants characterizing each subject and kind of stimuli,
respectively.  In logarithmic
co-ordinates on both scales, this dependence looks as linear. 
The data to prove this regularity
for forms, can be borrowed from different sources. G.T.Fechner (1876) was the
first who investigated such preferences: he studied 347 subjects, each of them
being proposed 10 rectangles of different proportions. Each subject was asked
to indicate: 
	- the most attractive form; so the attractiveness (NA) of each
	form was determined as a number of subjects which preferred it; as well the
	probability PA to choose the given form was also determined;
 
	- the most unattractive form; so the unattractiveness (NU
	, PU)
	was calculated.  
 
Fig. 9 presents both kinds of reactions in dependence of the proportion x.
Naturally, the curve for the attractiveness
NA
has its maximum at the golden
section, while the curve for the unattractiveness
NU
possesses its minimum at the same
proportion. However, what is much more interesting, both dependences being
built in logarithmic co-ordinates, occurred linear
(Fig. 10), with the slope γ equal to 16.0 and 25.2 for
attractiveness and unattractiveness, respectively (with standard deviation
about  .04 and  .02). The coefficients of linear correlation
were  .90 and  .97 respectively, both values being
statistically significant at the level better than 1%. 
 
	
		
			|  
			
			 | 
			 
			
			 | 
		
		
			|  
			
			 
			Figure 9. Attractiveness (NA,
			%) and unattractiveness (NU,
			%) of rectangles with different
			proportions x.                               
			 
			                                                               
			                
			 | 
			 Figure 10.
			Attractiveness (PA)  and unattractiveness
			(PU)
			of rectangles vs information (I) carried by their
			forms: logarithmic co-ordinates. 
			   | 
		
	
 
Both absolute values of the
coefficient γ, i.e., for the attractiveness and unattractiveness, are close
to each other; evidently, mechanisms
are common for both reactions. But
the most important are very high values
of  γ : they are indicative of rather high significance of the information for
subjects. For all other kinds of stimuli this coefficient varies from  .33 (brightness of the light) to 3.5
(electric current). So the ‘weight' of
the information contained in objects' forms, is many times more than ones
for other kinds of stimuli! These results were completed by the contemporary
data, in particular those ones obtained by Berlyne (1970). Again Stevens' law
was fulfilled, though with slightly less values of the coefficient γ
(Petrov, 1996). 
*                                        *                                        * 
In total, the attractivity of the golden section is supported by several
many-sided arguments, though some researchers do not agree with this concept
(Hoege, 1995), but some support it (Konecni, 1997). Maybe, this discrepancy is
rooted in different attitudes of recipients involved in experiments, as well as
objects investigated.  Moreover, in some
situations quite different attitudes
are inherent in perception of different classes of objects. For instance, pictures require minimal information
carried by their ‘outer' forms, so their preferred proportions should be far
from the golden section. Posters are
characterized by an ‘intermediate' type of their perception, so the
distribution of their proportions is intermediate between those ones for
‘simple' objects and pictures (Petrov, 1996). But in all situations information approach gives
recommendations for appropriate usage of optimal
forms.  
References 
Anokhin, P.K. (1978). Beitrage zur
allgemeinen Theorie des funktionalen Systems. Jena: Fischer. 
Bense, M. (1969). Einfuerung in
die informationstheoretische Aesthetik. Grundlegung und Anwendung in der
Texttheorie. Hamburg:
Rohwolts Deutsche Enzyklopaedie. 
Berlyne, D.E. (1970). The golden section and hedonic judgements of
rectangles: a cross-cultural study. Scientific
Aesthetics, vol. 7, No. 1 / 2. P. 1 - 6. 
Fano, R. (1951). Transmission of
Information. NY; London:
M.I.T.Press & Wiley. 
Fechner, G.T. (1978). Vorschule
der Aesthetik. Leipzig:
Breitkopf & Haertel. 
Golitsyn, G.A. (1997). Information
and Creation: On the Road to Integral Culture. Moscow: Russky Mir (in Russian). 
Golitsyn, G.A., & Petrov, V.M. (1995). Information and Creation: Integrating the "Two Cultures". Basel; Boston; Berlin: Birkhauser
Verlag. 
Hoege, H. (1995). Fechner's experimental aesthetics and the golden
section hypothesis today. Empirical
Studies of the Arts, vol. 13, No. 2. P. 131 - 148. 
Konecni, V.J. The vase on the mantelpiece: The golden section in
context. Empirical Studies of the Arts,
vol. 15, No. 2. P. 177 - 207. 
Moles, A. (1958). Theorie de
l'information et perception estetique. Paris: Flammarion editeur. 
Petrov, V.M. (1996). Golden section in the light of an informational
approach. Rivista di Psicologia dell'Arte,
Anno XVII, No. 7. P. 18 - 32. 
Simonov, P.V. (1962). Three Phases
of Reactions of Organism on Increasing Stimulus. Moscow: Nauka (in Russian). 
Simonov, P.V. (1966). What is
Emotion? Moscow:
Nauka (in Russian). 
 
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